For this last scene I wanted to focus on modularity.
With every other of my scenes I had to temper my ambitions, I couldn't make them as big as I would like to, so for this scene I wanted to streamline the process so I can build more in lesser amount of time.
I decided I'll make a medieval street.
Since I like medieval times a lot I have so knowledge about architecture, types of building, items and so one. For years I collected a big library of photo reference and books on the topic.
https://pl.pinterest.com/kamilsroka/cities-medieval/
https://pl.pinterest.com/kamilsroka/castles/
The other thing I wanted to focus on is atmosphere of a scene. And try to suggest narrative with it. With lighting, values, colour palette.
I planned for every element to have few variations that could be easily swap around to speedup process of creating buildings. And I din't limit that approach to 3d models only, I took the same approach to creating materials.
