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Friday, 10 March 2017

Desert level 1. Architecture 1.

I started doing some architectural modular assets. I was going to use them to build a temple I sketched before. They were mostly done and uvmaped. But in the end, I decide not to use them.
At that point I knew the direction I previously took isn't the right one for me. Rather than doing level with gameplay elements I decided to focus on environmental storytelling. 




I played around with the bend tool to create different variations of some models.


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