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Sunday, 18 June 2017

Project room: week 4

During week 4 I focus on making materials for mesh I made during week 3. I applied the same rules as for the materials I created 2 week prior to this. Lots of meshes share the same material. I focused on a little details, but I also wanted to add some uniqueness and personality to them.













For some meshes I disassemble them for the baking process to any errors on my normal and AO maps.

Substance (IRay) render of one of the assets.










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